Augmented Reality

Augmented Reality

The world in a classroom

Augmented Reality

The world in a classroom


Minneapolis Institute of Art

Minneapolis Institute of Art

Jia Wine Vessel

12th - 13th century BCE

Water-Moon Guanyin

12th century CE

Celestial Horse

25 - 220 century CE

New frontiers of creativity,

collaboration and community.



Many learning institutions, worldwide,

are now embracing the wonder

of Augmented Reality.

Museums and Art Galleries are scanning

and sharing their possessions

under the CC0 licence,

allowing others to freely access

and use their creations.


Cutting edge technology now allows us

to bring open source 3D models

 into the classroom.

Avatars, animals and 3D objects

can all be brought directly

onto a table or into a room

using the power of AR and suitable devices.

History, geography and other subjects

will take on a new meaning.

Animated characters and scenes,

scanned local objects,

artefacts and experiences

from around the world.

The only limit is our imagination.

Jia Wine Vessel

12th - 13th century BCE

Water-Moon Guanyin

12th century CE

Celestial Horse

25 - 220 century CE

New frontiers of creativity, collaboration and community.


Many learning institutions, worldwide, are now embracing the wonder of Augmented Reality.

Museums and Art Galleries are scanning and sharing their possessions under the CC0 licence,

allowing others to freely access and use their creations.


Cutting edge technology now allows us to bring open source 3D models into the classroom.

Avatars, animals and 3D objects can all be brought directly onto a table or into a room

using the power of AR and suitable devices.

History, geography and other subjects will take on a new meaning.

Animated characters and scenes, scanned local objects,

artefacts and experiences from around the world.

The only limit is our imagination.

Tibetan Amoghasiddhi Buddha

13th century CE

Tibetan Amoghasiddhi Buddha

13th century CE

Virtual augmented, interactive exhibitions

 can be created and viewed

anywhere, any time.

Full size or table top versions.

Virtual augmented, interactive exhibitions can be created and viewed anywhere, anytime.

Full size or table top versions.

Example

View the Vstreet augmented

Silhill Hall exhibition.


Concepts for Education

Education and understanding

brings opportunities.

By developing new teaching methods

and changing the way we teach,

we can offer children

more immersive, interactive experiences.

Starting at the grass roots level,

we need to explore

and introduce new ways of learning.

Multi sensory ideas using

cutting edge technology

can be incorporated

into the current curriculum

and teaching methods.

Let's make a difference.

Let's help our children

to grow and learn in a different way.

Let's use technology to their advantage.

Integrated digital creations.

The only limit is their imagination.

Concepts for Education

Education and understanding brings opportunities.

By developing new teaching methods and changing the way we teach, we can offer children more immersive, interactive experiences.

Starting at the grass roots level, we need to explore and introduce new ways of learning.

Multi sensory ideas using cutting edge technology can be incorporated into the current curriculum and teaching methods.

Let's make a difference.

Let's help our children to grow and learn in a different way.

Let's use technology to their advantage.

Integrated digital creations.

The only limit is their imagination.


Footnote

Human population growth

is expanding at unsustainable levels,

we must find another way to live and teach.

Consumption and waste has already created significant climate change events.


Digital experiences are just one way

we can help, to reduce the burden

we place on planet earth.

The industrial revolution gave birth

to unprecedented human migration.

Perhaps we should look

to advances in technology,

to enable experience without travel,

and consumption without

destruction and adverse effects.

We need to protect our future and ultimately the ability to sustain, 'life on earth'.

Hence, our small contribution.

For our children.

Footnote

Human population growth is expanding at unsustainable levels,

we must find another way to live and teach.

Consumption and waste has already created significant climate change events.


Digital experiences are just one way we can help, to reduce the burden we place on planet earth.

The industrial revolution gave birth to unprecedented human migration.

Perhaps we should look to advances in technology, to enable experience without travel,

and consumption without destruction and adverse effects.

We need to protect our future and ultimately the ability to sustain, 'life on earth'.

Hence, our small contribution.

For our children.


We offer a completely optional corporate and personal membership.

These donations help us to follow our STEAM philosophy.

Science, Technology, Engineering, Art and Manufacture,

working together in perfect harmony for the benefit of ALL involved.

We offer a completely optional

corporate and personal membership.

These donations help us

to follow our

STEAM philosophy.

Science, Technology, Engineering,

Art and Manufacture,

working together in perfect harmony

for the benefit of ALL involved.

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